MASKOT ASIAN GAMES 2018 SEBAGAI SEBUAH BRAND DAN PEMANFAATAN MEDIA SOSIAL DALAM MEMPERKUAT BRAND

Paundra Jhalugilang

Abstract


Abstract

 


The Asian Games 2018 mascots called Bhin Bhin, Atung and Kaka were not only used as promotional tools to strengthen Asian Games 2018’s brand, but have emerged as a brand itself. This writing aims to explain that mascots do not only function as a symbol or gimmick, but possessing their own identity, characteristics, benefits either functionally or emotionally, and even values just like a regular product. Social media was also utilized to strengthen the Asian Games 2018 mascots to become more alive, interactive, in order to establish a strong association and liked by the public. A variety of activities were also held to increase the popularity of the three mascots through social media. These had actually made an impact on the business, such as the sales of merchandises up to strengthening the Asian Games 2018 brand itself. Keywords: brand, mascots, social media.

 


Abstrak

 


Maskot Asian Games 2018 bernama Bhin Bhin, Atung, dan Kaka bukan hanya digunakan sebagai sarana promosi memperkuat brand Asian Games 2018, tetapi ketiga maskot tersebut telah menjelma sebagai brand itu sendiri. Penulisan ini bermaksud untuk menjelaskan bahwa maskot bukan hanya berfungsi sebagai simbol atau gimmick, tetapi juga memiliki identitas, karakteristik, manfaat secara fungsional maupun emosional, bahkan nilai-nilai seperti layaknya sebuah produk pada umumnya.Media sosial turut dimanfaatkan untuk memperkuat maskot Asian Games 2018 agar menjadi lebih hidup, berinteraksi, sehingga tercipta asosiasi yang kuat dan disukai oleh publik. Beragam kegiatan dilakukan untuk mengangkat popularitas ketiga maskot melalui media sosial. Peningkatan popularitas ketiga maskot tersebut pun berdampak pada peningkatan secara bisnis, seperti penjualan pernak-pernik sampai memperkuat brand Asian Games 2018 itu sendiri. Kata kunci: Brand, maskot, media sosial.

 


Full Text:

PDF

References


Daftar Pustaka

Buku:

Boomsma, Marije & Michael Arnoldus. (2008). Branding for Development. Series C2. Amsterdam: KIT.

Clifton, Rita. dkk. (2009). Brands and Branding. New York: Bloomberg Press.

Kotler, P., and K. L. Keller. (2009). Edisi Ketiga Belas, Terjemahan Bob Sabran, MM. Jakarta: Penerbit Erlangga. Manajemen Pemasaran Jilid 2.

Mayfield, Antony. (2008). “What Is Social Media.” Networks.

Mootee, Idris. (2013). 60 Minute Brand Strategist: The Essential Brand Book for Marketing Professionals. New Jersey: John Wiley & Sons, Inc.

Weber, Larry. (2011). Marketing to the Social Web: How Digital Customer Communities Build Your Business: Second Edition Marketing to the Social Web: How Digital Customer Communities Build Your Business: Second Edition.

Zarella, Dan. (2010). Library The Social Media Marketing Book.

Jurnal:

Kaplan, Andreas M., and Michael Haenlein. (2010). “Users of the World, Unite! The Challenges and Opportunities of Social Media.” Business Horizons.

Manjusha, T.V & Segar V. (2013). “A Study on Impact of Celebrity Endorsements and Overall Brand Which Influence Consumers’ Purchase Intention – With a Special Reference to Chennai City.” International Journal of Marketing, Financial Services & Management Research 20(3): 174–84. http://indianresearchjournals.com/pdf/IJMFSMR/2013/September/8.pdf.

Mohanty, Sagyan Sagarika. (2014). Growing Importance of Mascot & Their Impact on Brand Awaraness – A Study of Young Adults in Bhubaneswar City. International Journal of Computational Engineering & Management, Vol. 17/6, hal 42-44.

Strother, Barbara. (2011). “Blue Frogs and Dragonflies: The Challenge of Multicultural Branding in China.” The ISM Journal of International Business.

Weszka, Pawel. (2011). “FIFA World Cup Brand Elements and Local Inspirations.” Sport Marketing Quarterly.

Skripsi/Tesis/Disertasi:

Caufield, Kristopher. (2012). “Analyzing the Effects of Brand Mascots on Social Media: Johnson City Power Board Case Study.” East Tennessee State University. https://dc.etsu.edu/honors/40/.

Situs Internet:

Fita, Maciej. (2016, September 13). Using Mascots, Symbol and Logos to Build an Iconic Brand. [Artikel Web]. Diakses dari www.brandignity.com

Jannah, Selfie Miftahul. (2018, Agustus 27). Sekarang Ludes, Boneka Maskot Asian Games Sempat Ditolak Penjual. [Artikel Berita]. Diakses dari www.finance.detik.com

Mork, Patrick. (2018). “How to Build a Brand Pyramid.” https://knowledge.insead.edu/blog/insead-blog/how-to-build-a-brand-pyramid-8491 (September 10, 2018).

Noor, Rossi Finza. (2015, Desember 30). Drawa: Si Maskot Asian Games 2018 yang Betul-betul Seadanya. [Artikel Berita]. Diakses dari www.sport.detik.com




DOI: https://doi.org/10.47007/jkomu.v15i2.197

Refbacks

  • There are currently no refbacks.


View My Stats